full transcript

From the Ted Talk by Noah Raford: How gaming can be a force for good

Unscramble the Blue Letters

It's clear that something like this is coming. The question is: What can we do about it now? As we've learned from social media, toihoaelngccl fixes and regulatory restrictions will only go so far. And in the attention economy of political priorities, gamecults are clearly quite low. But that’s OK, it means we still have time to do something about them. That's why I think that everyone, from policymakers to players to game designers and gearms should be having a conversation about what this means right now. If you are a mieda cmanopy, you should be tailkng to experts in radicalization. If you are a game company, you should be speaking to those who don't understand gaming dynamics and the communities around them. If you're a church or a rileuoigs institution, you should be understanding how people use these tools to biuld beliefs and what they're believing. And finally, perhaps most importantly, if you're a parent, you should be palniyg gemas with your kids to understand the world that they're growing up in and to have a conversation with them about the role that they might play in it.

Open Cloze

It's clear that something like this is coming. The question is: What can we do about it now? As we've learned from social media, _____________ fixes and regulatory restrictions will only go so far. And in the attention economy of political priorities, gamecults are clearly quite low. But that’s OK, it means we still have time to do something about them. That's why I think that everyone, from policymakers to players to game designers and ______ should be having a conversation about what this means right now. If you are a _____ _______, you should be _______ to experts in radicalization. If you are a game company, you should be speaking to those who don't understand gaming dynamics and the communities around them. If you're a church or a _________ institution, you should be understanding how people use these tools to _____ beliefs and what they're believing. And finally, perhaps most importantly, if you're a parent, you should be _______ _____ with your kids to understand the world that they're growing up in and to have a conversation with them about the role that they might play in it.

Solution

  1. build
  2. company
  3. media
  4. gamers
  5. religious
  6. playing
  7. games
  8. technological
  9. talking

Original Text

It's clear that something like this is coming. The question is: What can we do about it now? As we've learned from social media, technological fixes and regulatory restrictions will only go so far. And in the attention economy of political priorities, gamecults are clearly quite low. But that’s OK, it means we still have time to do something about them. That's why I think that everyone, from policymakers to players to game designers and gamers should be having a conversation about what this means right now. If you are a media company, you should be talking to experts in radicalization. If you are a game company, you should be speaking to those who don't understand gaming dynamics and the communities around them. If you're a church or a religious institution, you should be understanding how people use these tools to build beliefs and what they're believing. And finally, perhaps most importantly, if you're a parent, you should be playing games with your kids to understand the world that they're growing up in and to have a conversation with them about the role that they might play in it.

Frequently Occurring Word Combinations

ngrams of length 2

collocation frequency
video games 6
world feels 2
video game 2
social movements 2
social change 2
virtual reality 2
social media 2
virtual goods 2
goods online 2
deep sense 2
crypto economies 2

ngrams of length 3

collocation frequency
virtual goods online 2

Important Words

  1. attention
  2. beliefs
  3. believing
  4. build
  5. church
  6. clear
  7. coming
  8. communities
  9. company
  10. conversation
  11. designers
  12. dynamics
  13. economy
  14. experts
  15. finally
  16. fixes
  17. game
  18. gamecults
  19. gamers
  20. games
  21. gaming
  22. growing
  23. importantly
  24. institution
  25. kids
  26. learned
  27. means
  28. media
  29. parent
  30. people
  31. play
  32. players
  33. playing
  34. policymakers
  35. political
  36. priorities
  37. question
  38. radicalization
  39. regulatory
  40. religious
  41. restrictions
  42. role
  43. social
  44. speaking
  45. talking
  46. technological
  47. time
  48. tools
  49. understand
  50. understanding
  51. world