full transcript
From the Ted Talk by Noah Raford: How gaming can be a force for good
Unscramble the Blue Letters
It's clear that something like this is coming. The question is: What can we do about it now? As we've learned from social media, toihoaelngccl fixes and regulatory restrictions will only go so far. And in the attention economy of political priorities, gamecults are clearly quite low. But that’s OK, it means we still have time to do something about them. That's why I think that everyone, from policymakers to players to game designers and gearms should be having a conversation about what this means right now. If you are a mieda cmanopy, you should be tailkng to experts in radicalization. If you are a game company, you should be speaking to those who don't understand gaming dynamics and the communities around them. If you're a church or a rileuoigs institution, you should be understanding how people use these tools to biuld beliefs and what they're believing. And finally, perhaps most importantly, if you're a parent, you should be palniyg gemas with your kids to understand the world that they're growing up in and to have a conversation with them about the role that they might play in it.
Open Cloze
It's clear that something like this is coming. The question is: What can we do about it now? As we've learned from social media, _____________ fixes and regulatory restrictions will only go so far. And in the attention economy of political priorities, gamecults are clearly quite low. But that’s OK, it means we still have time to do something about them. That's why I think that everyone, from policymakers to players to game designers and ______ should be having a conversation about what this means right now. If you are a _____ _______, you should be _______ to experts in radicalization. If you are a game company, you should be speaking to those who don't understand gaming dynamics and the communities around them. If you're a church or a _________ institution, you should be understanding how people use these tools to _____ beliefs and what they're believing. And finally, perhaps most importantly, if you're a parent, you should be _______ _____ with your kids to understand the world that they're growing up in and to have a conversation with them about the role that they might play in it.
Solution
- build
- company
- media
- gamers
- religious
- playing
- games
- technological
- talking
Original Text
It's clear that something like this is coming. The question is: What can we do about it now? As we've learned from social media, technological fixes and regulatory restrictions will only go so far. And in the attention economy of political priorities, gamecults are clearly quite low. But that’s OK, it means we still have time to do something about them. That's why I think that everyone, from policymakers to players to game designers and gamers should be having a conversation about what this means right now. If you are a media company, you should be talking to experts in radicalization. If you are a game company, you should be speaking to those who don't understand gaming dynamics and the communities around them. If you're a church or a religious institution, you should be understanding how people use these tools to build beliefs and what they're believing. And finally, perhaps most importantly, if you're a parent, you should be playing games with your kids to understand the world that they're growing up in and to have a conversation with them about the role that they might play in it.
Frequently Occurring Word Combinations
ngrams of length 2
collocation |
frequency |
video games |
6 |
world feels |
2 |
video game |
2 |
social movements |
2 |
social change |
2 |
virtual reality |
2 |
social media |
2 |
virtual goods |
2 |
goods online |
2 |
deep sense |
2 |
crypto economies |
2 |
ngrams of length 3
collocation |
frequency |
virtual goods online |
2 |
Important Words
- attention
- beliefs
- believing
- build
- church
- clear
- coming
- communities
- company
- conversation
- designers
- dynamics
- economy
- experts
- finally
- fixes
- game
- gamecults
- gamers
- games
- gaming
- growing
- importantly
- institution
- kids
- learned
- means
- media
- parent
- people
- play
- players
- playing
- policymakers
- political
- priorities
- question
- radicalization
- regulatory
- religious
- restrictions
- role
- social
- speaking
- talking
- technological
- time
- tools
- understand
- understanding
- world